This improv game is in the following improv game categories:
This is an idea/tool about the spine of any story. The whole point of the tool is to provide a model for a well-constructed story with a beginning that establishes a routine, an event that breaks the routine, a middle that shows the consequences of having broken the routine, a climax that sets the resolution to the story in motion, and the resolution. It goes like:
And, here's how the lines correlate to the different sections of a well-constructed story:
The Beginning that establishes the routine: Once upon a time... Every day...
The Event that breaks the routine: But, one day...
The Middle that shows the consequences of having broken the routine: Because of that...
Because of that...
Because of that...
The Climax that sets the resolution to the story in motion: Until, finally...
The Resolution And, ever since then...
This little structure teaches performers to advance a story by changing things. There are hundreds of variations known to this, one of which we`ll present here as well: