This improv game is in the following improv game categories:
Description
One player leaves the stage (or gets a headphone).
Audience provides an object, and something not-so-obvious that is wrong with
the object. Example: an airliner for
which the keys to open the door have been
lost. In the game the player that is `it` needs to solve the problem, without
knowing what the problem is. As soon as she finds out the game is over.
Variations
Bring the object back to the shop where it was purchased. Shopkeeper should give hints as to what the object is.
Instead of an object, use an animal that is sick, dead or does not do what
was promised. Like a parrot that refuse to speak - Also known as Veterinarian Endowment. .
Invert it - have the shopkeeper guess what it is.