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This improv game is in the following improv game categories:

 
 
 
 
 
 

Story Spine

Description

This is an idea/tool about the spine of any story. The whole point of the tool is to provide a model for a well-constructed story with a beginning that establishes a routine, an event that breaks the routine, a middle that shows the consequences of having broken the routine, a climax that sets the resolution to the story in motion, and the resolution. It goes like:

And, here's how the lines correlate to the different sections of a well-constructed story:

The Beginning that establishes the routine: Once upon a time... Every day...

The Event that breaks the routine: But, one day...

The Middle that shows the consequences of having broken the routine: Because of that...
Because of that...
Because of that...

The Climax that sets the resolution to the story in motion: Until, finally...

The Resolution And, ever since then...

This little structure teaches performers to advance a story by changing things. There are hundreds of variations known to this, one of which we`ll present here as well:

Origin

The original story spine was created by Kenn Adams who also kindly offered the summary text above to this site. Kenn has a book published on this topic: The Art of Spontaneous Theater .

 

 

A beginning is the time for taking the most delicate case that balances are correct -- Princess Irulan, Manual of Muad`Dib


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