This improv game is in the following improv game categories:
Excellent game to train narrative skills, but a bit controversial.
Play in pairs: start with a location (e.g. a beach). One player give the suggestions (e.g.
let`s find a talking crab). The other player either accepts the offer, and both play accordingly, or refuses the offer. When an offer is refused the first
player needs to make a better offer.
This is a bit controversial in the sense that players may object to refusing
offers; after all, we teach players to accept offers.
Explain that the goal
of this exercise is twofold:
- teach players to drop their own ideas (see Chivalry ) and happily change course in their story
- teach players which offers are `fun` and which ones are not. The player
accepting or refusing the offers should accept any offer that `feels good` or
that advances the story, and only reject offers that don`t sound like fun or don`t seem to offer any potential for an interesting story.
See Ding and Yes Lets - or Rather Not for similar exercises.