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Shootout

Description

Excellent game to get to know each other`s names.

Everybody`s a cowboy or cowgirl, you get them in a circle and ask them to test their revolvers. Have them shoot up in air, not at each other (yet). Then ask the group to concentrate; when everybody`s quiet, call someone`s name. That person needs to drop to the floor as fast as he can. His neighbors take a shot a him; if he`s not down fast enough, he dies (making grueling sounds). If he`s down before a gun is fired, the neighbor who fired last dies.

Insist that for every shot there should be at least one victim. If`s there`s any confusion about who shot first, they should all spontaneously die.

Repeat till only 2 players are alive. Place those 2 back to back in the middle of the room, and give them a sign to start walking away from each other. When they hear you drop a coin (or a key ring, or whatever) they turn around as fast as they can and shoot the other. Again, at least one victim, and if they`re not sure who shot first they should both gladly die.

Variations

A shot can only be fired after a player has made a 360 degree spin.

Another variation is to have players walk around. Whoever gets caught in cross fire is dead.

Notes

This is really a game about Chivalry and not about winning. Use this game early in a workshop to spot the students that stubbornly refuse to be shot and correct them. You could consider your moment of death you moment of glory - show off how willing you are to accept you own death, and die with enthusiasm.

 

He who lives without folly is less wise than he thinks --- NN


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