Description
Play in pairs, one word at a time (see Word at a Time Scene ). Choose a location (e.g. walk in the forest). Players must meet a monster, give it a name, and run away from it.The `monster` can be anything: an evil witch, a dragon, a frog with a machine gun, a smelly French cheese, anything.
Variations
Take this game a bit further, and ask the players not to run away from the monster, but do something. Fight it, beat it, get eaten (and continue in the monster`s stomach or in heaven/hell), make friends with it, tame it, capture it, ride it, whatever.Notes
The real goal of the exercise is to get used to explicitly naming the problem (the `monster` in this case).Use this game e.g. in combination with Little Voice , to teach players to actually name whatever is talking to them.
The best way to predict the future is to create it. --- Peter Drucker